An avalanche of upcoming releases is testing how much time players will give to individual titles, with debates over bloated side content and pacing underscoring an emerging demand for tighter design. Breakout traction for smaller, personality-forward games—such as Escape From Duckov surpassing 500,000 copies—shows curation is becoming decisive. Parallel scrutiny of a Saudi-funded acquisition involving EA signals that ownership and policy risks now factor into how players assess value.
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#attention economy
#consumer trust
#corporate governance
#game design